So by using the rigid body simulation tools in Blender I can get the information on the position of the apples as they fall under the action of the gravity force. The weight of an object is the force due to the attraction of the object to Earth (the video will explain it in more detail). Rigid body simulation is where the computer calculates how objects (in this case the apples) move under the action of forces. It includes rigid body simulation and I’m using this to model the drop of the two apples under the action of gravity. It is an amazing piece of software and is free to use. I use the Blender software for modelling and animation. As I write this I can hear my computer rendering the first sequence of the animation as Professor Mac drops two apples from high up on the launch pad tower. I’m still working on my video which will explain Newton’s law of universal gravitation.
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